Unlock all hidden memories.
Unlock a hidden memory.
Say "Good-bye".
Collect all evidence on the secret hideout of the criminal mastermind.
Collect all evidence in Building C.
Survive a bad trip in the Asylum garden.
Collect all evidence on Rose Atkins.
Collect all evidence in the kidnappers' hideout.
Collect all evidence from J's dying minutes.
Collect all evidence from the warehouse murder case.
Collect all evidence in Building B.
Let a pair of cultists roam free.
Collect all evidence of the ADS heist.
Let Kiddo survive to see the party.
Scan Albert Hall while he is alive.
Help Boyce escape the Asylum.
Make peace with Grace.
Leave the world of memories.
Discover the true mastermind behind the kidnapping.
Recall your loss.
Discover the truth about Jasper's murder.
Recall the aftermath of the kidnapping.
Infiltrate a memory without triggering defence mechanisms.
Assimilate an enemy.
Escape the Asylum.
Reach the meeting spot in the marshes without raising an alarm.
Let John Keating survive till the Party and confront him about his new beliefs.
Recognise the living dancer before he attacks.
Eliminate all criminals in the main room of their hideout within 30 seconds.
I will always be with you...
Get John some water.
Break into the building where Jasper is held without raising an alarm.
Help Jared escape his captors.
Collect three ammo clips during one stay in the Asylum.
Distract Walt Kaufmann.
Scan Albert Hall's dead body.
Collect all evidence on Grace's kidnapping.
Let Mr. Boyce survive the ADS heist.
Sabotage the plumbing to distract ADS security.
Solve the electricity problem properly and let John Lyndon get his kick.